And since Blizzard Entertainment is known for nerfing things they deem too strong, this newfound buff-happy approach is quite welcome.įollowing the release of the Necromancer, the theme of this patch is (appropriately) balance. As a result, Class sets and legendary items, as well as some skills like Blessed Hammer and Arcane Orb, will all be getting buffs in 2.6.1. Fixed an underlying issue that caused the Druid's Shockwave skill to do an unintended amount of damage.The official Diablo III developer blog has previously outlined the balance goals for the upcoming patch v2.6.1, and now we get a chance to read a bit more about the changes that await us in 2.6.1, a patch that's aimed at making as many playstyles viable as possible.Updated the tooltip for Enchant to better reflect the skill's effects.Fixed an issue where Fire Mastery 's bonus to fire skill damage didn't apply to the additional fire damage granted by Enchant on ranged weapons.Cold Mastery is now applied at 1/5 effectiveness after an immunity is broken. Fixed the tooltip for Multiple Shot to reflect the synergy bonus.Fixed issue where the +% Attack Rating on Power Strike was not being applied.Fixed an issue where Strafe was still doing 75% weapon damage after a previous balance change.Fixed an issue where Strafe was not applying bonus Attack Rating to attacks. Fixed an issue where missiles created from Martial Arts charge up skills would not gain the benefit of +% To Elemental Skill Damage modifiers.
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